// // CInfoResetPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Character; /// /// Reset information about the character /// (except for stuff from c_info) /// /// /// Sent upon game initialization, /// seems that it should reset the /// character information. May be /// useful when relogging as /// different character. /// /// This is sent AFTER c_info, /// that means not everything from /// the character should be reset, /// only fields that are not /// in c_info. /// [PacketHeader("c_info_reset", PacketSource.Server)] [GenerateSerializer(true)] public record CInfoResetPacket() : IPacket;