//
// MinilandState.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Packets.Enums;
///
/// State of a miniland.
///
public enum MinilandState
{
///
/// The miniland is open for anybody.
///
Open,
///
/// The miniland is closed, cannot be accessed by anyone.
///
Private,
///
/// The miniland is locked, cannot be accessed and objects can be built.
///
Lock,
}