// // MinilandState.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Packets.Enums; /// /// State of a miniland. /// public enum MinilandState { /// /// The miniland is open for anybody. /// Open, /// /// The miniland is closed, cannot be accessed by anyone. /// Private, /// /// The miniland is locked, cannot be accessed and objects can be built. /// Lock, }