// // SkillOnCooldownError.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Characters; using Remora.Results; namespace NosSmooth.Game.Errors; /// /// Acts as an error specifying the skill is on cooldown. /// public record SkillOnCooldownError(Skill skill) : ResultError("The skill is on cooldown.");