//
// Group.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using OneOf;
namespace NosSmooth.Game.Data.Social;
///
/// Represents nostale group of players or pets and partners.
///
/// The id of the group.
/// The size of the group.
/// The members of the group. (excluding the character)
public record Group(short? Id, byte? Size, IReadOnlyList>? Members);