// // Group.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Entities; using OneOf; namespace NosSmooth.Game.Data.Social; /// /// Represents nostale group of players or pets and partners. /// /// The id of the group. /// The size of the group. /// The members of the group. (excluding the character) public record Group(short? Id, byte? Size, IReadOnlyList>? Members);