//
// IItemSelector.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Items;
using Remora.Results;
namespace NosSmooth.Extensions.Combat.Selectors;
///
/// Selects an item to be used.
///
public interface IItemSelector
{
///
/// Gets the entity to be currently selected.
///
/// The combat state.
/// The items that may be used.
/// The selected item, or an error.
public Result GetSelectedItem(ICombatState combatState, ICollection possibleItems);
///
/// Gets whether currently an item should be used.
///
/// The combat state.
/// Whether to use an item or an error.
public Result ShouldUseItem(ICombatState combatState);
}