//
// IEnemySelector.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using Remora.Results;
namespace NosSmooth.Extensions.Combat.Selectors;
///
/// Selects an enemy from the possible enemies.
///
public interface IEnemySelector
{
///
/// Gets the entity to be currently selected.
///
/// The combat state.
/// The collection of possible targets.
/// The selected entity, or an error.
public Result GetSelectedEntity(ICombatState combatState, ICollection possibleTargets);
}