// // UseItemOperation.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using NosSmooth.Data.Abstractions.Enums; using NosSmooth.Extensions.Combat.Selectors; using NosSmooth.Game.Data.Inventory; using NosSmooth.Game.Extensions; using NosSmooth.Packets.Client.Inventory; using Remora.Results; namespace NosSmooth.Extensions.Combat.Operations; /// /// A combat operation to use an item. /// /// The item to use. public record UseItemOperation(InventoryItem Item) : ICombatOperation { private Task? _useItemOperation; private CancellationTokenSource? _ct; private bool _disposed; /// public OperationQueueType QueueType => OperationQueueType.Item; /// public bool MayBeCancelled => true; /// public Task BeginExecution(ICombatState combatState, CancellationToken ct = default) { if (_useItemOperation is not null) { return Task.FromResult(Result.FromSuccess()); } _ct = new CancellationTokenSource(); _useItemOperation = Task.Run( () => combatState.Client.SendPacketAsync(new UseItemPacket(Item.Bag.Convert(), Item.Item.Slot), _ct.Token), _ct.Token ); return Task.FromResult(Result.FromSuccess()); } /// public async Task WaitForFinishedAsync(ICombatState combatState, CancellationToken ct = default) { if (IsFinished()) { return Result.FromSuccess(); } await BeginExecution(combatState, ct); if (_useItemOperation is null) { throw new UnreachableException(); } try { return await _useItemOperation; } catch (OperationCanceledException) { return Result.FromSuccess(); } catch (Exception e) { return e; } } /// public bool IsExecuting() => _useItemOperation is not null && !IsFinished(); /// public bool IsFinished() => _useItemOperation?.IsCompleted ?? false; /// public Result CanBeUsed(ICombatState combatState) => Result.FromSuccess(); /// public void Cancel() { _ct?.Cancel(); } /// public void Dispose() { if (_disposed) { return; } _disposed = true; _ct?.Cancel(); _useItemOperation?.Dispose(); _ct?.Dispose(); } }