// // WalkResponder.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using NosSmooth.Core.Packets; using NosSmooth.Game.Data.Characters; using NosSmooth.Game.Data.Info; using NosSmooth.Game.Events.Core; using NosSmooth.Game.Events.Entities; using NosSmooth.Packets.Client.Movement; using Remora.Results; namespace NosSmooth.Game.PacketHandlers.Characters; /// /// Responds to walk packet. /// public class WalkResponder : IPacketResponder { private readonly Game _game; private readonly EventDispatcher _eventDispatcher; /// /// Initializes a new instance of the class. /// /// The nostale game. /// The event dispatcher. public WalkResponder(Game game, EventDispatcher eventDispatcher) { _game = game; _eventDispatcher = eventDispatcher; } /// public async Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default) { var character = _game.Character; var packet = packetArgs.Packet; var oldPosition = character?.Position; var position = new Position(packet.PositionX, packet.PositionY); character = await _game.CreateOrUpdateCharacterAsync ( () => new Character { Position = position }, (c) => { c.Position = position; return c; }, ct: ct ); if (character is null) { throw new UnreachableException(); } return await _eventDispatcher.DispatchEvent ( new EntityMovedEvent(character, oldPosition, character.Position!.Value), ct ); } }