//
// Friend.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums.Relations;
namespace NosSmooth.Game.Data.Chat;
///
/// Represents character's friend.
///
public record Friend(long PlayerId, CharacterRelationType RelationType)
{
///
/// The name of the character.
///
public string? CharacterName { get; internal set; }
///
/// Whether the friend is connected to the server.
///
public bool IsConnected { get; internal set; }
}