//
// DialogHandler.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Client;
using NosSmooth.Game.Data.Dialogs;
using Remora.Results;
namespace NosSmooth.Game.Apis;
///
/// Handles accepting and denying of dialogs.
///
public class DialogHandler
{
private readonly INostaleClient _client;
///
/// Initializes a new instance of the class.
///
/// The client.
public DialogHandler(INostaleClient client)
{
_client = client;
}
///
/// Accept the operation the dialog does.
///
/// The opened dialog.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task AcceptAsync(Dialog dialog, CancellationToken ct = default)
=> _client.SendPacketAsync(dialog.AcceptCommand, ct);
///
/// Try to deny the operation the dialog does.
///
///
/// Some dialogs do not allow denying, they are just ignored instead.
///
/// The opened dialog.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task DenyAsync(Dialog dialog, CancellationToken ct = default)
{
if (dialog.DenyCommand is null)
{
return Task.FromResult(Result.FromSuccess());
}
return _client.SendPacketAsync(dialog.DenyCommand, ct);
}
}