// // EquipPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Server.Weapons; using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Inventory; /// /// Information about the player's equipped items. /// /// The main weapon upgrade rare. /// The armor upgrade rare. /// The packet with equipment. [PacketHeader("equip", PacketSource.Server)] [GenerateSerializer(true)] public record EquipPacket ( [PacketIndex(0)] UpgradeRareSubPacket WeaponUpgradeRareSubPacket, [PacketIndex(1)] UpgradeRareSubPacket ArmorUpgradeRareSubPacket, [PacketListIndex(2, ListSeparator = ' ', InnerSeparator = '.')] IReadOnlyList EquipSubPacket ) : IPacket;