// // GameStartPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Server.Login; using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Client.Login; /// /// Start the game. /// /// /// Sent after that was received /// after sending . /// /// After , /// should follow. /// [GenerateSerializer(true)] [PacketHeader("game_start", PacketSource.Client)] public record GameStartPacket() : IPacket;