//
// Game.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Extensions.Options;
using NosSmooth.Core.Client;
using NosSmooth.Core.Stateful;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Maps;
using NosSmooth.Game.Data.Raids;
namespace NosSmooth.Game;
///
/// Represents base nostale game class with the character, current map, friends and current raid.
///
public class Game : IStatefulEntity
{
private readonly GameOptions _options;
private Map? _currentMap;
///
/// Initializes a new instance of the class.
///
/// The options for the game.
public Game(IOptions options)
{
Semaphores = new GameSemaphores();
_options = options.Value;
}
///
/// Gets the game semaphores.
///
internal GameSemaphores Semaphores { get; }
///
/// Gets the playing character of the client.
///
public Character? Character { get; internal set; }
///
/// Gets the current map of the client.
///
///
/// Will be null until current map packet is received.
///
public Map? CurrentMap
{
get => _currentMap;
internal set
{
_currentMap = value;
}
}
///
/// Gets the active raid the client is currently on.
///
///
/// May be null if there is no raid in progress.
///
public Raid? CurrentRaid { get; internal set; }
///
/// Creates the character if it is null, or updates the current character.
///
/// The function for creating the character.
/// The function for updating the character.
/// Whether to release the semaphore used for changing the character.
/// The cancellation token for cancelling the operation.
/// The updated character.
internal async Task CreateOrUpdateCharacterAsync
(
Func create,
Func update,
bool releaseSemaphore = true,
CancellationToken ct = default
)
{
return await CreateOrUpdateAsync
(
GameSemaphoreType.Character,
() => Character,
c => Character = c,
create,
update,
releaseSemaphore,
ct
);
}
///
/// Creates the map if it is null, or updates the current map.
///
/// The function for creating the map.
/// Whether to release the semaphore used for changing the map.
/// The cancellation token for cancelling the operation.
/// The updated character.
internal async Task