//
// HitMode.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Server.Battle;
namespace NosSmooth.Packets.Enums.Battle;
///
/// Hit mode used in .
///
public enum HitMode
{
///
/// The attack has hit successfully.
///
SuccessfulAttack = 0,
///
/// The attack ended in a miss.
///
///
/// No dealt damage.
///
Miss = 1,
///
/// The attack has hit successfully and it was a critical hit.
///
///
/// The damage dealt is higher.
///
CriticalAttack = 3,
///
/// The attack ended in a miss.
///
LongRangeMiss = 4,
///
/// The buff was successfully .
///
SuccessfulBuff = 5, // probably successful buff
///
/// Unknown TODO.
///
Unknown = -2,
}