// // HitMode.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Server.Battle; namespace NosSmooth.Packets.Enums.Battle; /// /// Hit mode used in . /// public enum HitMode { /// /// The attack has hit successfully. /// SuccessfulAttack = 0, /// /// The attack ended in a miss. /// /// /// No dealt damage. /// Miss = 1, /// /// The attack has hit successfully and it was a critical hit. /// /// /// The damage dealt is higher. /// CriticalAttack = 3, /// /// The attack ended in a miss. /// LongRangeMiss = 4, /// /// The buff was successfully . /// SuccessfulBuff = 5, // probably successful buff /// /// Unknown TODO. /// Unknown = -2, }