//
// Dialog.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using OneOf;
namespace NosSmooth.Game.Data.Dialogs;
///
/// Represents dialog sent by the server
///
/// The accept command sent upon accept.
/// The parameters of the dialog.
public record Dialog
(
string AcceptCommand,
string? DenyCommand,
OneOf Message,
IReadOnlyList Parameters
);