//
// CondPacketResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Entities;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Entities;
///
/// Responder to cond packet.
///
public class CondPacketResponder : IPacketResponder
{
private readonly Game _game;
private readonly EventDispatcher _eventDispatcher;
///
/// Initializes a new instance of the class.
///
/// The game.
/// The event dispatcher.
public CondPacketResponder(Game game, EventDispatcher eventDispatcher)
{
_game = game;
_eventDispatcher = eventDispatcher;
}
///
public async Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default)
{
var map = _game.CurrentMap;
if (map is null)
{
return Result.FromSuccess();
}
var packet = packetArgs.Packet;
var entity = map.Entities.GetEntity(packet.EntityId);
if (entity is null)
{
return Result.FromSuccess();
}
bool cantMove = entity.CantMove;
bool cantAttack = entity.CantAttack;
entity.Speed = packet.Speed;
entity.CantAttack = packet.CantAttack;
entity.CantMove = packet.CantMove;
if (cantMove != packet.CantMove || cantAttack != packet.CantAttack)
{
return await _eventDispatcher.DispatchEvent(new EntityStunnedEvent(entity, packet.CantMove, packet.CantAttack), ct);
}
return Result.FromSuccess();
}
}