//
// DialogOpenedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Apis;
using NosSmooth.Game.Data.Dialogs;
namespace NosSmooth.Game.Events.Ui;
///
/// A dialog has been opened. An answer is expected.
///
///
/// For answering to a dialog, use .
/// It takes care of collisions. In case the same dialog is accepted
/// and denied from elsewhere, an error will be returned.
///
/// The dialog that has been opened.
public record DialogOpenedEvent(Dialog Dialog) : IGameEvent;