// // SkillsReceivedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Characters; namespace NosSmooth.Game.Events.Characters; /// /// Received skills of the character. /// /// The skills. public record SkillsReceivedEvent(Skills Skills) : IGameEvent;