//
// WalkCommand.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using NosSmooth.Core.Commands.Control;
namespace NosSmooth.Core.Commands.Walking;
///
/// Walk player and pets simultaneously.
///
/// The target x coordinate.
/// The target y coordinate.
/// The pet walk positions.
/// The distance tolerance to the target when to return successful result.
/// Whether the command may be cancelled by another task within the same group.
/// Whether to wait for finish of the previous task
/// Whether to allow the user to cancel by taking any walk/focus/unfollow action
public record WalkCommand
(
short TargetX,
short TargetY,
ushort ReturnDistanceTolerance,
IReadOnlyList<(long MateId, short TargetX, short TargetY)>? Pets = default,
bool CanBeCancelledByAnother = true,
bool WaitForCancellation = true,
bool AllowUserCancel = true
) : ITakeControlCommand
{
///
public bool CancelOnMapChange => true;
}