//
// UpgradeableItem.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Data.Abstractions.Infos;
namespace NosSmooth.Game.Data.Items;
///
/// An item that can be upgraded and has rarity, ie. weapon or armor.
///
/// The vnum of the item.
/// The information about the item.
/// The upgrade (0 - 10).
/// The rare nubmer (0 - 8).
public record UpgradeableItem(int ItemVNum, IItemInfo? Info, byte? Upgrade, sbyte? Rare) : Item(ItemVNum, Info);