// // Position.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics.CodeAnalysis; namespace NosSmooth.Game.Data.Info; /// /// Represents nostale position on map. /// [SuppressMessage ( "StyleCop.CSharp.NamingRules", "SA1313", MessageId = "Parameter names should begin with lower-case letter", Justification = "Standard." )] public record struct Position(short X, short Y) { /// /// Gets the zero position. /// public static Position Zero => new Position(0, 0); /// /// Get the squared distance to the given position. /// /// The position. /// The distance squared. public long DistanceSquared(Position position) { return ((position.X - X) * (position.X - X)) + ((position.Y - Y) * (position.Y - Y)); } /// /// Gets whether the given position is in the given range. /// /// The position. /// The range. /// Whether the position is in the range. public bool IsInRange(Position position, float range) { return DistanceSquared(position) <= range * range; } /// /// Multiply position. /// /// The left position. /// The right position. /// The multiplied position. public static Position operator *(short left, Position right) { return new Position((short)(left * right.X), (short)(left * right.Y)); } /// /// Multiply position. /// /// The left position. /// The right position. /// The multiplied position. public static Position operator *(double left, Position right) { return new Position((short)(left * right.X), (short)(left * right.Y)); } /// /// Add two positions. /// /// The left position. /// The right position. /// The added position. public static Position operator +(Position left, Position right) { return new Position((short)(left.X + right.X), (short)(left.Y + right.Y)); } /// /// Subtract two positions. /// /// The left position. /// The right position. /// The subtracted position. public static Position operator -(Position left, Position right) { return new Position((short)(left.X - right.X), (short)(left.Y - right.Y)); } }