//
// Position.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics.CodeAnalysis;
namespace NosSmooth.Game.Data.Info;
///
/// Represents nostale position on map.
///
[SuppressMessage
(
"StyleCop.CSharp.NamingRules",
"SA1313",
MessageId = "Parameter names should begin with lower-case letter",
Justification = "Standard."
)]
public record struct Position(short X, short Y)
{
///
/// Gets the zero position.
///
public static Position Zero => new Position(0, 0);
///
/// Get the squared distance to the given position.
///
/// The position.
/// The distance squared.
public long DistanceSquared(Position position)
{
return ((position.X - X) * (position.X - X)) + ((position.Y - Y) * (position.Y - Y));
}
///
/// Gets whether the given position is in the given range.
///
/// The position.
/// The range.
/// Whether the position is in the range.
public bool IsInRange(Position position, float range)
{
return DistanceSquared(position) <= range * range;
}
///
/// Multiply position.
///
/// The left position.
/// The right position.
/// The multiplied position.
public static Position operator *(short left, Position right)
{
return new Position((short)(left * right.X), (short)(left * right.Y));
}
///
/// Multiply position.
///
/// The left position.
/// The right position.
/// The multiplied position.
public static Position operator *(double left, Position right)
{
return new Position((short)(left * right.X), (short)(left * right.Y));
}
///
/// Add two positions.
///
/// The left position.
/// The right position.
/// The added position.
public static Position operator +(Position left, Position right)
{
return new Position((short)(left.X + right.X), (short)(left.Y + right.Y));
}
///
/// Subtract two positions.
///
/// The left position.
/// The right position.
/// The subtracted position.
public static Position operator -(Position left, Position right)
{
return new Position((short)(left.X - right.X), (short)(left.Y - right.Y));
}
}