// // DirectMessage.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Data.Chat; /// /// Message received from a friend. /// /// The id of the character. /// The friend from which the message is. May be null if the client did not receive friend packet. /// The message sent from the friend. public record DirectMessage(long CharacterId, Friend? Friend, string? Message);