// // Character.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Chat; using NosSmooth.Game.Data.Entities; using NosSmooth.Game.Data.Info; using NosSmooth.Game.Data.Social; using NosSmooth.Packets.Enums; using NosSmooth.Packets.Enums.Players; namespace NosSmooth.Game.Data.Characters; /// /// Represents the client character. /// public class Character : Player { /// /// Gets or sets the inventory of the character. /// public Inventory.Inventory? Inventory { get; set; } /// /// Get or sets the friends of the character. /// public IReadOnlyList? Friends { get; set; } /// /// Gets or sets the skills of the player. /// public Skills? Skills { get; set; } /// /// Gets or sets the group the player is in. /// public Group? Group { get; set; } /// /// Gets or sets the c skill points. /// public int? SkillCp { get; set; } /// /// Gets or sets the job level. /// public Level? JobLevel { get; set; } /// /// Gets or sets the player level. /// public Level? PlayerLevel { get; set; } /// /// Gets or sets the player level. /// public Level? HeroLevelStruct { get; set; } /// public override short? HeroLevel { get => HeroLevelStruct?.Lvl; set { if (HeroLevelStruct is not null && value is not null) { HeroLevelStruct = HeroLevelStruct with { Lvl = value.Value }; } } } /// /// Gets or sets the sp points of the player. /// /// /// Resets every day, max 10 000. /// public int SpPoints { get; set; } /// /// Gets or sets the additional sp points of the player. /// /// /// Used if are 0. Max 1 000 000. /// public int AdditionalSpPoints { get; set; } }