//
//  ServiceCollectionExtensions.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using NosSmooth.Core.Extensions;
using NosSmooth.Game.Apis;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Inventory;
using NosSmooth.Game.PacketHandlers.Characters;
using NosSmooth.Game.PacketHandlers.Entities;
using NosSmooth.Game.PacketHandlers.Inventory;
using NosSmooth.Game.PacketHandlers.Map;
using NosSmooth.Game.PacketHandlers.Relations;
using NosSmooth.Game.PacketHandlers.Skills;
using NosSmooth.Game.PacketHandlers.Specialists;
namespace NosSmooth.Game.Extensions;
/// 
/// Contains extension methods for .
/// 
public static class ServiceCollectionExtensions
{
    /// 
    /// Adds handling of nostale packets, registering  singleton and dispatching of game events.
    /// 
    /// The service collection.
    /// The collection.
    public static IServiceCollection AddNostaleGame(this IServiceCollection serviceCollection)
    {
        serviceCollection
            .AddNostaleCore()
            .AddMemoryCache()
            .TryAddScoped();
        serviceCollection.TryAddSingleton();
        serviceCollection
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder()
            .AddPacketResponder();
        serviceCollection
            .AddTransient()
            .AddTransient();
        return serviceCollection;
    }
    /// 
    /// Adds the given game event responder.
    /// 
    /// The service collection.
    /// The responder to add.
    /// The collection.
    public static IServiceCollection AddGameResponder(this IServiceCollection serviceCollection)
        where TGameResponder : IGameResponder
    {
        return serviceCollection.AddGameResponder(typeof(TGameResponder));
    }
    /// 
    /// Adds the given game event responder.
    /// 
    /// The service collection.
    /// The type of the event responder.
    /// The collection.
    public static IServiceCollection AddGameResponder(this IServiceCollection serviceCollection, Type gameResponder)
    {
        if (!gameResponder.GetInterfaces().Any(
                i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IGameResponder<>)
            ))
        {
            throw new ArgumentException(
                $"{nameof(gameResponder)} should implement IGameResponder.",
                nameof(gameResponder));
        }
        var handlerTypeInterfaces = gameResponder.GetInterfaces();
        var handlerInterfaces = handlerTypeInterfaces.Where
        (
            r => r.IsGenericType && r.GetGenericTypeDefinition() == typeof(IGameResponder<>)
        );
        foreach (var handlerInterface in handlerInterfaces)
        {
            serviceCollection.AddScoped(handlerInterface, gameResponder);
        }
        return serviceCollection;
    }
}