// // RaidMbfResponder.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Core.Packets; using NosSmooth.Game.Data.Raids; using NosSmooth.Packets.Server.Raids; using Remora.Results; namespace NosSmooth.Game.PacketHandlers.Raids; /// /// A responder to . /// public class RaidMbfResponder : IPacketResponder { private readonly Game _game; /// /// Initializes a new instance of the class. /// /// The game. public RaidMbfResponder(Game game) { _game = game; } /// public async Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default) { var packet = packetArgs.Packet; await _game.UpdateRaidAsync ( raid => raid with { Progress = new RaidProgress ( packet.MonsterLockerInitial, packet.MonsterLockerCurrent, packet.ButtonLockerInitial, packet.ButtonLockerCurrent, packet.CurrentLives, packet.InitialLives ) }, ct: ct ); return Result.FromSuccess(); } }