//
// RaidMbfResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Raids;
using NosSmooth.Packets.Server.Raids;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Raids;
///
/// A responder to .
///
public class RaidMbfResponder : IPacketResponder
{
private readonly Game _game;
///
/// Initializes a new instance of the class.
///
/// The game.
public RaidMbfResponder(Game game)
{
_game = game;
}
///
public async Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
await _game.UpdateRaidAsync
(
raid => raid with
{
Progress = new RaidProgress
(
packet.MonsterLockerInitial,
packet.MonsterLockerCurrent,
packet.ButtonLockerInitial,
packet.ButtonLockerCurrent,
packet.CurrentLives,
packet.InitialLives
)
},
ct: ct
);
return Result.FromSuccess();
}
}