// // MoveResponder.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Core.Packets; using NosSmooth.Game.Data.Entities; using NosSmooth.Game.Data.Info; using NosSmooth.Packets.Server.Entities; using Remora.Results; namespace NosSmooth.Game.PacketHandlers.Map; /// /// Responds to move packet. /// public class MoveResponder : IPacketResponder { private readonly Game _game; /// /// Initializes a new instance of the class. /// /// The nostale game. public MoveResponder(Game game) { _game = game; } /// public Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default) { var packet = packetArgs.Packet; var map = _game.CurrentMap; // TODO: store entities somewhere else so we can store them even if the map is still null? if (map is null) { return Task.FromResult(Result.FromSuccess()); } var entity = map.Entities.GetEntity(packet.EntityId); if (entity is not null && entity.Position is not null) { entity.Position = new Position(packet.MapX, packet.MapY); entity.Speed = packet.Speed; } return Task.FromResult(Result.FromSuccess()); } }