//
// MoveResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Map;
///
/// Responds to move packet.
///
public class MoveResponder : IPacketResponder
{
private readonly Game _game;
///
/// Initializes a new instance of the class.
///
/// The nostale game.
public MoveResponder(Game game)
{
_game = game;
}
///
public Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
var map = _game.CurrentMap;
// TODO: store entities somewhere else so we can store them even if the map is still null?
if (map is null)
{
return Task.FromResult(Result.FromSuccess());
}
var entity = map.Entities.GetEntity(packet.EntityId);
if (entity is not null && entity.Position is not null)
{
entity.Position = new Position(packet.MapX, packet.MapY);
entity.Speed = packet.Speed;
}
return Task.FromResult(Result.FromSuccess());
}
}