// // AtResponder.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Core.Packets; using NosSmooth.Game.Data.Characters; using NosSmooth.Game.Data.Info; using NosSmooth.Packets.Server.Maps; using Remora.Results; namespace NosSmooth.Game.PacketHandlers.Map; /// /// Responds to at packet. /// public class AtResponder : IPacketResponder { private readonly Game _game; /// /// Initializes a new instance of the class. /// /// The game. public AtResponder(Game game) { _game = game; } /// public async Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default) { var packet = packetArgs.Packet; await _game.CreateOrUpdateCharacterAsync ( () => new Character() { Id = packet.CharacterId, Position = new Position(packet.X, packet.Y) }, c => { c.Position = new Position(packet.X, packet.Y); return c; }, ct: ct ); return Result.FromSuccess(); } }