// // RaidProgress.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Data.Raids; public record RaidProgress ( short MonsterLockerInitial, short MonsterLockerCurrent, short ButtonLockerInitial, short ButtonLockerCurrent, short CurrentLives, short InitialLives );