//
// GameSemaphores.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game;
///
/// Holds information about semaphores for synchornizing the game packet data.
///
internal class GameSemaphores
{
private Dictionary _semaphores;
///
/// Initializes a new instance of the class.
///
public GameSemaphores()
{
_semaphores = new Dictionary();
foreach (var type in Enum.GetValues(typeof(GameSemaphoreType)).Cast())
{
_semaphores[type] = new SemaphoreSlim(1, 1);
}
}
///
/// Acquire the given semaphore.
///
/// The semaphore type.
/// The cancellation token for cancelling the operation.
/// A task that may or may not have succeeded.
public async Task AcquireSemaphore(GameSemaphoreType semaphoreType, CancellationToken ct = default)
{
await _semaphores[semaphoreType].WaitAsync(ct);
}
///
/// Release the acquired semaphore.
///
/// The semaphore type.
public void ReleaseSemaphore(GameSemaphoreType semaphoreType)
{
_semaphores[semaphoreType].Release();
}
}