//
// FInitSubPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums.Relations;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
using NosSmooth.PacketSerializer.Abstractions.Common;
namespace NosSmooth.Packets.Server.Relations;
///
/// A sub packet of
/// containing information about a friend.
///
/// The id of the friend.
/// The relation between character-player.
/// Whether the friend is connected.
/// The name of the friend.
[PacketHeader(null, PacketSource.Server)]
[GenerateSerializer(true)]
public record FInitSubPacket
(
[PacketIndex(0)]
long PlayerId,
[PacketIndex(1)]
CharacterRelationType RelationType,
[PacketIndex(2)]
bool IsConnected,
[PacketIndex(3)]
NameString Name
) : IPacket;