// // FInitSubPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Enums.Relations; using NosSmooth.PacketSerializer.Abstractions.Attributes; using NosSmooth.PacketSerializer.Abstractions.Common; namespace NosSmooth.Packets.Server.Relations; /// /// A sub packet of /// containing information about a friend. /// /// The id of the friend. /// The relation between character-player. /// Whether the friend is connected. /// The name of the friend. [PacketHeader(null, PacketSource.Server)] [GenerateSerializer(true)] public record FInitSubPacket ( [PacketIndex(0)] long PlayerId, [PacketIndex(1)] CharacterRelationType RelationType, [PacketIndex(2)] bool IsConnected, [PacketIndex(3)] NameString Name ) : IPacket;