//
// StatPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Entities;
///
/// Sent when player takes damage, heals or changes options.
///
///
///
///
///
/// Unknown TODO.
/// Contains blockages (family block, exchange block etc). TODO add correct options.
[PacketHeader("stat", PacketSource.Server)]
[GenerateSerializer(true)]
public record StatPacket
(
[PacketIndex(0)]
long Hp,
[PacketIndex(1)]
long HpMaximum,
[PacketIndex(2)]
long Mp,
[PacketIndex(3)]
long MpMaximum,
[PacketIndex(4)]
int Unknown,
[PacketIndex(5)]
long Option
) : IPacket;