// // ScPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Character; /// /// Information about character's weapons, armor, resistance. /// /// The class of the character minus one. /// The information about character's main weapon. /// Whether the character is an archer. /// The information about character's secondary weapon. /// The information about character's armor. /// The character's resistance [PacketHeader("sc", PacketSource.Server)] [GenerateSerializer(true)] public record ScPacket ( [PacketIndex(0)] byte ClassMinusOne, [PacketIndex(1, InnerSeparator = ' ')] ScWeaponSubPacket MainWeaponSubPacket, [PacketIndex(2)] byte IsArcher, [PacketIndex(3, InnerSeparator = ' ')] ScWeaponSubPacket SecondaryWeaponSubPacket, [PacketIndex(4)] ScArmorSubPacket ArmorSubPacket, [PacketIndex(5)] ResistanceSubPacket ResistanceSubPacket ) : IPacket;