//
// EqPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Players;
using NosSmooth.Packets.Server.Maps;
using NosSmooth.Packets.Server.Weapons;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Entities;
///
/// Player
///
///
///
///
///
///
///
///
///
///
///
[PacketHeader("eq", PacketSource.Server)]
[GenerateSerializer(true)]
public record EqPacket
(
[PacketIndex(0)]
long CharacterId,
[PacketIndex(1)]
AuthorityType AuthorityType,
[PacketIndex(2)]
SexType Sex,
[PacketIndex(3)]
HairStyle HairStyle,
[PacketIndex(4)]
HairColor HairColor,
[PacketIndex(5)]
PlayerClass Class,
[PacketIndex(6)]
InEquipmentSubPacket EquipmentSubPacket,
[PacketIndex(7)]
UpgradeRareSubPacket? WeaponUpgradeRareSubPacket,
[PacketIndex(8)]
UpgradeRareSubPacket? ArmorUpgradeRareSubPacket,
[PacketIndex(9)]
byte Size
) : IPacket;