// // SrPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Skills; /// /// Skill cooldown reset. /// /// /// The client will mark the skill as ready only after this packet is received. /// Do not rely on skill used + cooldown time. You will get kicked out of the sever /// after some time (on official). /// /// The id of the skill that is resetted. (NOT VNUM! In Skill.dat this is under TYPE x id) [PacketHeader("sr", PacketSource.Server)] [GenerateSerializer(true)] public record SrPacket ( [PacketIndex(0)] short SkillId ) : IPacket;