//
// SrPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Skills;
///
/// Skill cooldown reset.
///
///
/// The client will mark the skill as ready only after this packet is received.
/// Do not rely on skill used + cooldown time. You will get kicked out of the sever
/// after some time (on official).
///
/// The id of the skill that is resetted. (NOT VNUM! In Skill.dat this is under TYPE x id)
[PacketHeader("sr", PacketSource.Server)]
[GenerateSerializer(true)]
public record SrPacket
(
[PacketIndex(0)]
short SkillId
) : IPacket;