//
//  Group.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Maps;
using NosSmooth.Packets.Enums.Entities;
using OneOf;
using Remora.Results;
namespace NosSmooth.Game.Data.Social;
/// 
/// Represents nostale group of players or pets and partners.
/// 
/// The id of the group.
/// The members of the group. (excluding the character)
public record Group(short? Id, IReadOnlyList? Members)
{
    /// 
    /// Gets the living entities from the map associated with group members.
    /// 
    /// 
    /// If a group member is not found on the map, null will be returned instead on its position.
    /// 
    /// The map to get map from.
    /// The living entities representing group members.
    public IReadOnlyList GetLivingEntities(Game game)
        => GetLivingEntities(game.CurrentMap);
    /// 
    /// Gets the living entities from the map associated with group members.
    /// 
    /// 
    /// If a group member is not found on the map, null will be returned instead on its position.
    /// 
    /// The map to get entities from.
    /// The living entities representing group members.
    public IReadOnlyList GetLivingEntities(Map? map)
        => GetLivingEntities(map?.Entities);
    /// 
    /// Gets the living entities from the map associated with group members.
    /// 
    /// 
    /// If a group member is not found on the map, null will be returned instead on its position.
    /// 
    /// The entities to look at.
    /// The living entities representing group members.
    public IReadOnlyList GetLivingEntities(MapEntities? entities)
    {
        return (IReadOnlyList?)Members?
            .Select(x => entities?.GetEntity(x.PlayerId))
            .ToList() ?? Array.Empty();
    }
}