//
// RaidFinishedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Raids;
namespace NosSmooth.Game.Events.Raids;
///
/// The raid has been finished.
///
///
/// There are multiple possibilities:
/// 1. The character has left.
/// 2. The raid was cancelled.
/// 3. The raid has failed. (either the whole team failed or the character)
/// 4. The raid has succeeded.
///
/// To determine which of these is the one that caused the finish
/// of the raid, look at state.
///
/// The raid that has finished.
public record RaidFinishedEvent(Raid Raid) : IGameEvent;