//
// PetSkillReceivedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Mates;
using NosSmooth.Game.Data.Social;
namespace NosSmooth.Game.Events.Mates;
///
/// A pet the character owns skill was received.
///
/// The pet.
/// The skill of the pet.
public record PetSkillReceivedEvent(Pet? Pet, Skill? PetSkill) : IGameEvent;