// // PetInitializedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Mates; using NosSmooth.Game.Data.Social; namespace NosSmooth.Game.Events.Mates; /// /// A pet the character owns was initialized. /// /// The pet. public record PetInitializedEvent(Pet Pet) : IGameEvent;