// // PartnerSkillsReceivedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Characters; using NosSmooth.Game.Data.Mates; using NosSmooth.Game.Data.Social; namespace NosSmooth.Game.Events.Mates; /// /// A partner the character owns skills were received. /// /// The partner. /// The skills of the partner. public record PartnerSkillsReceivedEvent(Partner? Partner, IReadOnlyList Skills) : IGameEvent;