//
// PartnerSkillsReceivedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Mates;
using NosSmooth.Game.Data.Social;
namespace NosSmooth.Game.Events.Mates;
///
/// A partner the character owns skills were received.
///
/// The partner.
/// The skills of the partner.
public record PartnerSkillsReceivedEvent(Partner? Partner, IReadOnlyList Skills) : IGameEvent;