// // PlayerClass.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Packets.Enums.Players; /// /// The class of the player. /// public enum PlayerClass { /// /// Adventurer class. /// /// /// After creating a character, this is the first class. /// The player can change the class at level 15, job level 20. /// Adventurer = 0, /// /// Swordsman class. /// /// /// Primary weapon is a sword, secondary weapon is a crossbow. /// Swordsman = 1, /// /// Archer class. /// /// /// Primary weapon is a bow, /// secondary weapon is a dagger. /// Archer = 2, /// /// Mage class. /// /// /// Primary weapon is a wand, /// secondary weapon is magical gun. /// Mage = 3, /// /// Martial artist class. /// /// /// Can be created after reaching level 80 on any of the characters. /// Then character with that class can be created on the same account. /// MartialArtist = 4 }