//
// PlayerClass.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Packets.Enums.Players;
///
/// The class of the player.
///
public enum PlayerClass
{
///
/// Adventurer class.
///
///
/// After creating a character, this is the first class.
/// The player can change the class at level 15, job level 20.
///
Adventurer = 0,
///
/// Swordsman class.
///
///
/// Primary weapon is a sword, secondary weapon is a crossbow.
///
Swordsman = 1,
///
/// Archer class.
///
///
/// Primary weapon is a bow,
/// secondary weapon is a dagger.
///
Archer = 2,
///
/// Mage class.
///
///
/// Primary weapon is a wand,
/// secondary weapon is magical gun.
///
Mage = 3,
///
/// Martial artist class.
///
///
/// Can be created after reaching level 80 on any of the characters.
/// Then character with that class can be created on the same account.
///
MartialArtist = 4
}