//
// CondPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Entities;
///
/// Cond packet is sent when the player is moving or when attacking an entity.
///
/// The type of the entity.
/// The id of the entity.
/// Whether the entity cant attack.
/// Whether the entity cant move.
/// The speed of the entity.
[PacketHeader("cond", PacketSource.Server)]
[GenerateSerializer(true)]
public record CondPacket
(
[PacketIndex(0)]
EntityType EntityType,
[PacketIndex(1)]
long EntityId,
[PacketIndex(2)]
bool CantAttack,
[PacketIndex(3)]
bool CantMove,
[PacketIndex(4)]
int Speed
) : IPacket;