// // PetSkillReceivedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Characters; using NosSmooth.Game.Data.Mates; using NosSmooth.Game.Data.Social; namespace NosSmooth.Game.Events.Mates; /// /// A pet the character owns skill was received. /// /// The pet. /// The skill of the pet. public record PetSkillReceivedEvent(Pet? Pet, Skill? PetSkill) : IGameEvent;