// // Friend.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Enums.Relations; namespace NosSmooth.Game.Data.Chat; /// /// Represents character's friend. /// public record Friend(long PlayerId, CharacterRelationType RelationType) { /// /// The name of the character. /// public string? CharacterName { get; internal set; } /// /// Whether the friend is connected to the server. /// public bool IsConnected { get; internal set; } }