//
// SceneManager.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.Errors;
using NosSmooth.LocalBinding.Extensions;
using NosSmooth.LocalBinding.Options;
using Reloaded.Memory.Sources;
using Remora.Results;
namespace NosSmooth.LocalBinding.Structs;
///
/// Represents nostale scene manager struct.
///
public class SceneManager
{
///
/// Create instance.
///
/// The NosTale process browser.
/// The options.
/// The player manager or an error.
public static Result Create(ExternalNosBrowser nosBrowser, SceneManagerOptions options)
{
var characterObjectAddress = nosBrowser.Scanner.CompiledFindPattern(options.SceneManagerObjectPattern);
if (!characterObjectAddress.Found)
{
return new BindingNotFoundError(options.SceneManagerObjectPattern, "SceneManager");
}
if (nosBrowser.Process.MainModule is null)
{
return new NotFoundError("Cannot find the main module of the target process.");
}
int staticManagerAddress = (int)nosBrowser.Process.MainModule.BaseAddress + characterObjectAddress.Offset;
return new SceneManager(nosBrowser.Memory, staticManagerAddress, options.SceneManagerOffsets);
}
private readonly int[] _sceneManagerOffsets;
private readonly IMemory _memory;
private readonly int _staticSceneManagerAddress;
///
/// Initializes a new instance of the class.
///
/// The memory.
/// The pointer to the scene manager.
/// The offsets from the static scene manager address.
public SceneManager(IMemory memory, int staticSceneManagerAddress, int[] sceneManagerOffsets)
{
_memory = memory;
_staticSceneManagerAddress = staticSceneManagerAddress;
_sceneManagerOffsets = sceneManagerOffsets;
}
///
/// Gets the address of the scene manager.
///
public IntPtr Address => _memory.FollowStaticAddressOffsets(_staticSceneManagerAddress, _sceneManagerOffsets);
///
/// Gets the player list.
///
public MapObjBaseList PlayerList => new MapObjBaseList(_memory, ReadPtr(Address + 0xC));
///
/// Gets the monster list.
///
public MapObjBaseList MonsterList => new MapObjBaseList(_memory, ReadPtr(Address + 0x10));
///
/// Gets the npc list.
///
public MapObjBaseList NpcList => new MapObjBaseList(_memory, ReadPtr(Address + 0x14));
///
/// Gets the item list.
///
public MapObjBaseList ItemList => new MapObjBaseList(_memory, ReadPtr(Address + 0x18));
///
/// Gets the entity that is currently being followed by the player.
///
public MapBaseObj? FollowEntity
{
get
{
var ptr = ReadPtr(Address + 0x48);
if (ptr == IntPtr.Zero)
{
return null;
}
return new MapBaseObj(_memory, ptr);
}
}
private IntPtr ReadPtr(IntPtr ptr)
{
_memory.Read(ptr, out int read);
return (IntPtr)read;
}
}