//
// EntityStunnedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
namespace NosSmooth.Game.Events.Entities;
///
/// The given entity has been stunned or unstunned.
///
/// The entity.
/// Whether the entity cannot move.
/// Whether the entity cannot attack.
public record EntityStunnedEvent(ILivingEntity Entity, bool CantMove, bool CantAttack)
: IGameEvent;