// // OperationQueueType.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Extensions.Combat; /// /// A type classifying operations into multiple sequential queues. /// public enum OperationQueueType { /// /// A total control of controls is needed (walking, sitting - recovering, using a skill). /// TotalControl, /// /// An item is being used. /// Item, /// /// Any operation that should be executed sequentially with other operations. /// Reserved1, /// /// Any operation that should be executed sequentially with other operations. /// Reserved2, /// /// Any operation that should be executed sequentially with other operations. /// Reserved3, /// /// Any operation that should be executed sequentially with other operations. /// Reserved4, /// /// Any operation that should be executed sequentially with other operations. /// Reserved5, /// /// Any operation that should be executed sequentially with other operations. /// Reserved6, /// /// Any operation that should be executed sequentially with other operations. /// Reserved7, /// /// Any operation that should be executed sequentially with other operations. /// Reserved8, /// /// Any operation that should be executed sequentially with other operations. /// Reserved9, /// /// Any operation that should be executed sequentially with other operations. /// Reserved10, }