// // CondPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Enums; using NosSmooth.Packets.Enums.Entities; using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Entities; /// /// Cond packet is sent when the player is moving or when attacking an entity. /// /// The type of the entity. /// The id of the entity. /// Whether the entity cant attack. /// Whether the entity cant move. /// The speed of the entity. [PacketHeader("cond", PacketSource.Server)] [GenerateSerializer(true)] public record CondPacket ( [PacketIndex(0)] EntityType EntityType, [PacketIndex(1)] long EntityId, [PacketIndex(2)] bool CantAttack, [PacketIndex(3)] bool CantMove, [PacketIndex(4)] int Speed ) : IPacket;