// // RaidJoinedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Raids; namespace NosSmooth.Game.Events.Raids; /// /// The character has joined a raid. /// /// The joined raid. public record RaidJoinedEvent(Raid Raid) : IGameEvent;