//
// MapChangedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Events.Map;
///
/// A map has been changed.
///
/// The previous map.
/// The new map.
public record MapChangedEvent
(
Data.Maps.Map? PreviousMap,
Data.Maps.Map CurrentMap
) : IGameEvent;