// // MapChangedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Events.Map; /// /// A map has been changed. /// /// The previous map. /// The new map. public record MapChangedEvent ( Data.Maps.Map? PreviousMap, Data.Maps.Map CurrentMap ) : IGameEvent;