//
// GroupInitializedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Social;
namespace NosSmooth.Game.Events.Groups;
///
/// A group has been initialized.
///
///
/// May be sent multiple times even for the same group.
///
/// The initialized group with members.
public record GroupInitializedEvent(Group Group) : IGameEvent;