// // GroupInitializedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Social; namespace NosSmooth.Game.Events.Groups; /// /// A group has been initialized. /// /// /// May be sent multiple times even for the same group. /// /// The initialized group with members. public record GroupInitializedEvent(Group Group) : IGameEvent;